![]() How would I have to approach this problem properly?Ĭapture.PNG (127. Hopefully the screens tells more than I can. I hope my explanation is not too confusing. It appears none of the presignals fit my needs: allow these sections to not let trains go face to face, block one another, and signal red when the next signal is red. I guess I need presignals, but presignals appear to be either entry- or exit-signals, and combo-signals are supposed to go in between those two. I made these sections long enough for a train to wait in, so another may pass from either direction. What I did, I made a whole bunch of sections as in the attached screenshot, at places between the stations. Now ofcourse, I need many trains on this line, and I don't want them to wait for one another. Just like long many-station lines in the real world. I'm still learning them as I run into problems with my layout and start thinking I bet a better signal could fix this, and I start reading the signal documentation again just trying to understand how a signal can solve one problem.I'm trying to wrap my head around how to build proper signals for a line that is mostly single-track, has almost exclusively single-track stations, and reverses at the end of the line. There are lots of complex things you can do with signals. From here learn the rest of signals one at a time as you realize the limits. This is simple enough to get you started and will let you enjoy the game. Trains enter a station from one direction and must leave the other. It matters where you put the signals in the long run, but for now just make sure every track segment has a one-way signal on it, you will learn by experience where they need to go (lots of others have given good advice here - if you remember any advice on placement try it, and also try ignoring it to see the difference). Assign each track a direction, and place one way signals on every track. I recommend you start with one-way signals. Do not put stations right next to each other (join stations) Play this learning the game until you realize that you are spending a lot of money on mostly-empty tracks right next to each other. Start with none at all: two stations, one depot, and one train that just goes back and forth between them. Signals are complex, but you can learn them in small easy to understand steps. In fact, this covered my bases so well that it's only very recently I've discovered how much more you can do even after years of playing this game. There's much more you can do ultimately but I have built huge complex networks for a good long while with just these few techniques. That easily covers the overwhelming majority of situations I need for signalling. A train can now be entering one platform as the train currently at another platform is able to leave, assuming they are both able to "reserve" their paths. It's effectively on a different section of track. The allows the train at a station to be "signalled off" from the junction at the entrance to the station. In real life though you'd want it so the driver can see it. Some, I think, but not very much and for 99.99% of situations is ignorable. Not sure how much difference that makes really. The light on the signal always faces inwards towards the platform itself. These are second from the right in the signals window. So, if a train is travelling in one direction, and another trains path through the junction does not cross the path of the one already travelling through, the path signal will tell that second train it is free to go.Īt stations I use bi-directional path signals at the end of each platform. With a path signal the train will "reserve" the path through the junction if it is able to. I could use a block signal here, but if a train is passing through then the second train looking to join will stop every time and wait its turn. These are the right-most signals in the signals window. Trains coming back in the opposite direction MUST use the other parallel track.Īt entrances to junctions I use path signals. They always have a direction so that trains can only go one way. Switching direction works the same like normal signals. To activate this feature just build signal on entrance. Ability to see vehicles inside tunnels.(Click on tunnel entrance) The signals work like block signal only. I never, ever use multi directional block signals. The moment you place signal, the tunnel / bridge becomes one-way. These are the ones on the left of the signals window. On straight lines of track I use block signals.
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